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Molly Walker ([personal profile] morethanaprocessor) wrote2015-10-12 07:50 pm

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Character: Molly Walker
Canon: Heroes (Reborn)
Version: n/a
Canon Point: Very end of 1x04
Age: 19 or 20 [Note: Given the crazy that is the Heroes timeline, pinpointing Molly's exact age is all but impossible. Her age I have her at - between 19 and 20, leaning closer to 19 to be honest - is the best approximation possible given the information available.]
Gender: Female



History: Here you go!

Personality: Intelligent, a quick thinker, and with a complete willingness to be a martyr to a cause she views as far greater than herself, Molly Walker is the sort of young woman whose parents would be proud to have. However, when you look closer, there is far more to her than just a pretty face and a fairly sound head on her shoulders. There are layers to who she is, reasons for every thing she does, and it's only by stripping the various traits apart, one by one, that you can truly hope to understand the enigma that is the young clairvoyant.

For example, the key word when considering Molly isn't smart or pretty. It's pragmatic. Saying Molly Walker is pragmatic is like saying the ocean is a bit damp. From a very young age, the girl has had the uncanny ability to look at the bigger picture and that's a skill that has only grown as she's gotten older. When Molly looks at a situation, she looks at it from a 'greater good' angle. She doesn't wax poetic about the things she could have done differently, or the ways it could have been avoided, and she doesn't allow herself to get caught up in the emotions that come with it all. She simply looks at the facts, determines the best route to take to achieve the result she's wanting, and proceeds accordingly.

That isn't to say Molly is utterly emotionless. She isn't. She feels things deeply. She just learned early in life that her feelings are not facts and listening to them isn't always the smartest thing to do. Her love for her family, for example, didn't keep her hidden from Sylar when he killed her parents. If anything, her love made her want to intervene. It was her understanding that she couldn't stop him, and would die in vain, that made her stay put until Matt Parkman found her, despite what she felt in the moment. Granted, there was also an almost paralyzing fear that certainly helped keep her in that hidden room, but for the most part Molly knew the best thing to do and did it, regardless of her emotions.

Of course, she isn't perfect. Sometimes her fear does dictate her decisions. When trying to get money so she could go into hiding, she ultimately showed her hand too soon and wound up in a physical fight with someone far stronger than she. Then to make matters worse, she allowed herself to believe a random stranger truly cared and, because she let her guard down, wound up recaptured by the very people she was hoping to avoid. Yet even when her back was against the wall and she knew she was caught, she continued trying to make her captors see reason and even succeeded with one of them.

Which comes to another part of Molly's personality that is such a defining factor for everything she says and does. Aside from being pragmatic, she is also capable of being extremely selfless. She will sacrifice her own safety, even her own life, if she feels it's the right thing to do. Yet she's merely capable of selflessness - she isn't wholly unthinking about her own welfare. She simply has the ability to weigh her own safety vs. the safety of others and decide, each and every time, whether her continued survival will ensure more lives are saved or will cost too many.

She also is an intensely private person. She doesn't simply try not to talk about herself, or things she'd rather not discuss. She will completely refuse and won't find it very difficult to stick to such a decision, either, considering how stubborn she can be. Furthermore, because she knows how easily trust can be broken, she doesn't give it lightly and, if betrayed, she isn't likely to trust the person again.

Ultimately, though, Molly is a genuinely good person who has been dealt a very tough hand at life and has certainly suffered accordingly. She'll always try to do what she feels is right, despite her suffering, but, if necessary, she'll make the tough decisions that others won't. She may be jaded from everything she's been through but, at the end of the day, will fiercely protect those she cares about.

Fears: Insofar as real, tangible fears go, Molly doesn't really have any that are significant. It's a little difficult to rationalize a fear of bugs, for example, when you've survived a serial killer not long after reaching double digits. Clowns, too, lose a touch of their creepiness when you realize that another human being wants to hook you up to a machine for the rest of your natural life simply to do their bidding. However, because of the experiences Molly has been through, she has plenty of other, far less tangible, fears.

First and foremost, Molly fears being used in a way that will hurt others. It's a fear she's had to face, time and again, because of her ability and it is a constant concern of hers. In a way, and because of this, she also fears her own ability to a lesser extent. She fears both losing control of it somehow as well as its capabilities in general.

She fears losing touch with her own humanity, too. She knows she's already jaded but she tries, desperately, to keep the darkness she feels, and has experienced, from defining her. She's terrified, however, that she's going to get pushed to a point where she simply won't care about anyone but herself and will, ultimately, become the very people she despises so much.

Weaknesses: Molly can get sick and be hurt, or killed, just like any other average human. She's also young and, despite having lived quite an eventful life, somewhat naive. She isn't overly trusting but she does, sometimes, place her faith in the wrong people or misjudges someone's character rather severely. Children, also, are a weakness of hers. She'll unflinchingly put herself in harm's way to help save a child, any child, pragmatism be damned.

Mundane Strengths/Abilities: Molly knows how to use a handgun and speaks two languages fluently (English and Hindi). While she doesn't know how to physically fight, she does think quickly on her feet and isn't afraid to attack someone with all sorts of unique weapons created in the moment, if she feels it's necessary.

Sensitivity/Magical Ability: Molly is a clairvoyant. This means she can locate anyone, or anything, anywhere, simply by thought.

Supply List: Noah Bennet's loaded gun.

Game Transfers: n/a

Sample RP post: In the split second following the almost deafening roar of the gun as it was fired and the peaceful darkness that was meant to follow after, Molly had one distinct, inescapable thought.

Something was wrong.

She'd felt the room pitch, and wobble, and even though she was bound to a table she'd also felt herself pitch forward as if stumbling. Then, finally, the darkness came... but it was hardly peaceful.

It also didn't last for more than a nanosecond before Molly's eyes snapped back open. She didn't recognize her surroundings - wherever she was, it was run down and filthy, that much was all she could really tell at a glance - but the instant she realized she was no longer immobile, she wasted no time in scrambling into a crouch and doing a quick physical check of her person. Aside from the obvious: she could move of her own accord and very much still had a heartbeat and need for oxygen, she also realized in faint awe that she was no longer plugged in and being used to track billions of people all around the world. The pain was gone; actually, fully gone.

It was too good to be true.

Gaze darting around warily, she next realized that, if this was some sort of trick, whoever was responsible was awfully stupid. Because she was still very much gripping the gun she'd taken from Noah Bennet.

Oh, and she'd fired off a round that, somehow, hadn't hit her. Great. If she'd done that after arriving here, the amount of time before someone came to investigate was just cut in half. Which meant of this wasn't intentional on someone's part and they weren't already watching her, they knew she was there, now.

She needed to get her bearings and she needed to get them fast.

Still holding onto the gun, although her finger was no hovering over the trigger at least, the young woman slowly rose to her full height. "Definitely nowhere familiar," she said softly as she began looking around the room, this time actually taking it all in. "And nothing revealing in plain sight either."

With a soft sigh, Molly's shoulders slumped a bit in resignation. No way was she using her ability to figure out where she was, or where anyone else had gone for that matter. She wasn't stupid. If she'd somehow been lucky enough to get away without a trace, she wasn't going to provide one. No, she was going to have to do this the old fashioned way and look for the answers she wanted. Starting with thoroughly searching every nook and cranny in the room she was in.

"Might as well get started," she muttered as she turned her attention to a shelf filly with various knickknacks and idly picked up a figurine for closer inspection. It was the first time in a very long time, she realized as she replaced the item and began studying another one, that she'd really had a chance to just stop and breathe, and she was going to make the best of it until the last possible second.